Пропускане към основното съдържание

Vili's bizarre 3D printing adventures, part 8 - The wild boar

Greetings, dear readers!

With this journal entry I am starting the countdown to the end of this project! Also I see that this is the 99th post! Yey! Next one will be the anniversary 100th!

The fourth and last set of figurines that my mentor Martin Punchev sent me consists of three models - a wild boar, another lizard guy, but this time he is a warrior and one mysterious forest nymph.

In this blog post I will be talking about the model of the wild boar. It was created by Albena Boeva for the Character design course at CGZEN.

The wild boar by Albena Boeva
He seems like a cool guy to me. Probably is ready to drop his new disco album! :D

Model analysis
Our object of interest today is separated into nine different parts. For this project each and every one of them has it's own important details which we have to show and of course be very carefull with the placement on the buildplate.

The model imported into 3Ds Max
As you can see the ears might create some problems since they are the smallest. The legs also need some attention because they have details on the back as well. Same goes for the body and the head.

In 3Ds Max the model was scaled to 2200% which is exactly 15 cm height in Cura. Just what we need! Again no parts will be moveable and everything will be glued together in the end.

Slicing in Cura
First of lets start with the less complicated things. How about one of the arms?

One of the arms sliced in Cura
The struggle here was which side of the arm to sacrifice to the supports. The hooves are important and they should stay undamaged at any cost! There is this really nice flat surface that was cut in order to glue it to the body and so I decided to use this opportonity and placed the object as shown on the picture. This way I made sure that the first layer will have a stable base.

Settings:
  • Layer height - 0.12mm
  • Infill - Grid pattern, 20%
  • Supports - Touching buildplate, Density - 45%, Pattern - Grid, Support Z distance - 0.3mm
  • Buildplate adhesion - Brim
  • Nozzle diameter - 0.4mm
  • Time taken - 48 minutes
The body sliced in Cura
With the body I also faced the dillema which one to ruin in the support hell - front or back. Of course the back won since the details there are the most.

Settings:
  • Layer height - 0.12mm
  • Infill - Gyroid pattern, 10%
  • Supports - Touching buildplate, Density - 45%, Pattern - Grid, Support Z distance - 0.3mm
  • Buildplate adhesion - Brim
  • Nozzle diameter - 0.4mm
  • Time taken - 2 hours 10 minutes

The head sliced in Cura
For the head I couldn't think of a better placement. There are supports on both front and back sides of the object. Here I gave a bit more resolution to the face for better looking results.

Settings:
  • Layer height - 0.1mm
  • Infill - Gyroid pattern, 8%
  • Supports - Touching buildplate, Density - 45%, Pattern - Grid, Support Z distance - 0.3mm
  • Buildplate adhesion - Brim
  • Nozzle diameter - 0.4mm
  • Time taken - 4 hours 
The leg sliced in Cura
Ouch, this probably hurts! The truth is it was the only way to place the supports everywhere since there were details on both sides. After printing I managed to remove them very easily.

Settings:
  • Layer height - 0.12mm
  • Infill - Gyroid pattern, 8%
  • Supports - Everywhere, Density - 45%, Pattern - Grid, Support Z distance - 0.3mm
  • Buildplate adhesion - Brim
  • Nozzle diameter - 0.4mm
  • Time taken - 1 hour 10 minutes
The tail sliced in Cura
This was the only possible placement for the tail on the buildplate.I had to save the details on the top somehow.
Settings:
  • Layer height - 0.12mm
  • Infill - Grid pattern, 50%
  • Supports - Touching buildplate, Density - 45%, Pattern - Grid, Support Z distance - 0.3mm
  • Buildplate adhesion - Brim
  • Nozzle diameter - 0.4mm
  • Time taken - 35 minutes
The ear sliced in Cura
Saved the ears for the end. Since I don't keep anymore the old .GCODE with the supports, I am posting this set up on the picture. First try with the supports was kinda successfull, while the one without on the pic wasn't... I used the 0.4mm nozzle, because I was scared to make any nozzle changes mid project. Plus we were just entering the final stage, my deadline was by the end of January and I really didn't want any complications and delays to happen... So I decided to stick with what was working best. Probably if I used the 0.25mm the result could have been better, who knows?

Settings:

    • Layer height - 0.14mm
    • Infill - Grid pattern, 100%
    • Buildplate adhesion - Skirt
    • Nozzle diameter - 0.4mm
    • Time taken - 6 minutes

    Post print






    The ears are looking kinda messy, indeed... Everything else turned out really good! This model was printed during the Christmas holidays. I had all the time in the world to tinker around with it. :3

    Next time get ready for the 100th blog post! Stay tuned!

    Коментари

    Популярни публикации от този блог

    Pillars of Nosgoth side project part 2

    Hey,everyone! I have returned with another blog post of mine. Part 2 of The Pillars of Nosgoth side project. Finally managed to finish it up and i can proudly present it to you! This is the final version of the scene! Now i will explain i how i did the terrain and all other small thingies. It will be a long post, sooo stay with me! :D The poor terrain went through so many changes until i find something that i really like and it resembles a bit the original from the games. Deleted all old things and started again. As you can see i added some trees and a terrain material. For the material i watched this very helpful tutorial:  https://www.youtube.com/watch?v=IqqzKvBc9hc I tweaked it a little bit to make it suitable for a terrain - inserted a LandscapeCoord node and plugged it into the texture nodes inside Unreal Engine 4's Material Editor. But still something was off and i wanted to add some more textures to the terrain and apparently with this mate

    Vili's bizarre 3D printing adventures, part 3 - The beetle warrior

    Hello again, everone! I hope you are all well and safe out there during these strange times. To cheer up your day here is another entry of my 3D printing journal. Returning back to the figurines that I printed for my mentor Martin Punchev  for the exhibition of his students works from the  Character design course  at Additive days 2020 conference. Next one in the second batch was a model of one very brave beetle warrior modeled by Mihail Topalov . Beetle warrior by Mihail Topalov I will tell you a secret - this is one of my top favorites <3. Model analysis As you can see here we have a lot of small and frail parts like the antennas of the beetle and his weapon. My mentor Martin told me to pay extra attention to them. Also we have two sets of arms and one set of hands, one set of legs and feet, one head, body and wings. A lot of parts,huh? ;) Following the briefing the head should be more detailed as well as the top of the weapon. All other parts can use more

    Pillars of Nosgoth side project

    Hey,everyone! Finally found the time to update this blog :D. This time i started a side project a few months ago. It is a tribute to my all time favorite franchise Legacy of Kain! I have always wanted to do the pillars of Nosgoth. They are so amazing and mysterious! The Pillars are central for the story in all 5 games. You can read more about them here: http://legacyofkain.wikia.com/wiki/Pillars_of_Nosgoth And so i started my journey: First the low poly of the pillar and the base. Of course the platform gave me headaches and had to redo it a couple of times until i get the shape the right way. All of them together with the color map done. Even the platform looks okay now with the right shape. After i did  the models i turned to Unreal engine 4 and started assembling the scene. The terrain tool is very handy in the engine. I also did a bit of greyboxing, modeled some walls and archways but there was still something about the entire thing that was