Пропускане към основното съдържание

Pillars of Nosgoth side project

Hey,everyone! Finally found the time to update this blog :D. This time i started a side project a few months ago. It is a tribute to my all time favorite franchise Legacy of Kain! I have always wanted to do the pillars of Nosgoth. They are so amazing and mysterious! The Pillars are central for the story in all 5 games. You can read more about them here:
http://legacyofkain.wikia.com/wiki/Pillars_of_Nosgoth

And so i started my journey:





First the low poly of the pillar and the base. Of course the platform gave me headaches and had to redo it a couple of times until i get the shape the right way.



All of them together with the color map done. Even the platform looks okay now with the right shape. After i did  the models i turned to Unreal engine 4 and started assembling the scene.






The terrain tool is very handy in the engine. I also did a bit of greyboxing, modeled some walls and archways but there was still something about the entire thing that was bothering me. So i deleted everything and decided to rethink my approach. The skybox is also built from scratch. I used an old tutorial for making skyboxes in UDK. It worked out very good in Unreal Engine 4 :D.

And so i left the rest of the scene for better times and concentrated on the pillars themselves!









The fun part began! Texturing! Love texturing! In Unreal i imported only one pillar but with three material IDs. I populated the other 8 in the scene itself. Pillars and base platform are separate meshes. Did this because in the engine is more comfortable to assemble things ^^. 

For the pillars i had nine textures for each pillar symbol, one parent material and eight instances of this material changing only the part with the symbol inside. As for the platform i thought it was going to be the tricky part,but luckily Quixel+nDO did the magic for me ( I know lots of people recently preffer substance painter/designer. They are great apps and i want to learn them some day too xD, but nDO is a great tool!). 

I already had the color map of the platform, brought in the reference image  and started tracing the symbols with pen tool. After that i colored the respective parts with yellow and grey color and got the color map of the base (see the screenshot from Marmoset). In the end nDO came in and with one click did the normal map after selecting symbols. I also added an ambient occlusion map for more details. The last touches were done in DDO.

When all the textures were ready i imported everything into Unreal Engine,created the material and assigned it to the platform mesh.







This is how they look like in the engine. The guy there is for scale reference :D. Now i need to find more references for the terrain and add details like trees,statues, etc to form a good looking scene in Unreal :P.

I will make sure to post more progress in the future! :) Thank you for reading this long post! :D

Коментари

  1. You know, I can't find a single reference where the Pillar of Balance is like that, ahead of the inner ring. It's always in one of it segments.

    ОтговорИзтриване
  2. Excellent job. Looks really nice. I would like to get the pillars of nosgoth created into a mould so it can be created as a figure/memorabilia/ sculpture.

    I just woke up and finding it difficult to put his together but as an example

    https://noblecollection.co.uk/product/hogwarts-school-sculpture

    so please email me cuz i cant find anyway to contact you on this blog.

    ОтговорИзтриване
    Отговори
    1. Hey, sorry for the very late reply. I haven't been active on my blog since ages. This project is very very old and I should revisit it one day. You can write me on my FB page if you are still interested:

      https://www.facebook.com/vLineDesigns

      Изтриване

Публикуване на коментар

Популярни публикации от този блог

Not Machine

... I am not a machine... I am a human...  At last! After like 3 months or so of struggles and stealing from what's left from my free time i finally managed to finish this artwork. It is inspired by the brilliant speech by Charlie Chaplin at the end of his movie "The great dictator" and particularly this part: "Don’t give yourselves to these unnatural men - machine men with machine minds and machine hearts! You are not machines! You are not cattle! You are men! You have the love of humanity in your hearts!" So the idea of the person trying to break free from the machine parts came to my mind instantly. I hope that you will like it!  Credits: https://silviet-stock.deviantart.com/art/Me-fake-blood-strange-pose-10-252626534 https://amka-stock.deviantart.com/art/stock-stormy-sky-credit-and-show-the-result-436785403 https://araken-starway.deviantart.com/art/Iron-Scrap-stock-52726083 https://thecaprice.deviantart.com/art/stockpile-14-93455971 ...

Vili's bizarre 3D printing adventures, part 2 -The Robo-cat

Hello, dear readers! Welcome to another episode of Vili's bizarre 3D printing adventures! Today I am going to tell you the story of one 3D printed Robo-cat!  It was the award of a challenge me and the other students accepted as part of the 3Ds Max course at CGZEN . Whoever creates the best looking cat will receive a 3D printed model of it. Strangely enough I was given the honor to print the kitty! The lucky winner was Stanislava Zahova and this is her Robo-cat: Robo-cat by Stanislava Zahova Isn't it just cute? :3 Model analysis We can divide the parts in two groups - with and without supports. The head, tail and legs clearly need to be supported, while the paws, neck, body, torso and back won't need any supports at all. In terms of resolution this model can use the faster settings since there aren't much details on it. The cat needed to be scaled just a little bit, not like the previous model we discussed here . The final size was around 12-13 cm high. ...

Vili's bizarre 3D printing adventures, part 9 - The lizard warrior

Hello, everyone! I am back with the 100th anniversary post since the beginning of this blog back in 2013! Can't believe seven years passed just like that! The end of  Vili's bizarre 3D printing adventures is slowly moving towards it's end, but don't worry I will continue to write about my personal projects and what I stumbled upon while working on them. The topic of today's journal entry is about one very skilled lizard desert warrior created by Katrin Staneva for the  Character design course at CGZEN . Lizard desert warior by Katrin Staneva He is ready for battle! Better watch out! Model analysis This is not a very easy model to be honest. It is separated into eleven parts in total. There are a lot of details almost everywhere (except for the shoes) and also some of the pieces are small. The model imported into 3Ds Max The object was scaled in 3Ds Max up to 5200% which in Cura resulted as 14 cm height. It is within the limit described in the ...